SECONDARY SKILLS

All heroes attain ability in the four primary skills—Attack, Defense, Spell Power, and Knowledge. Might oriented heroes, like Knights and Barbarians, will have their Attack and Defense skills advance more rapidly. Heroes studying magic, like Wizards and Warlocks, will more often gain Spell Power and Knowledge.

SKILLEFFECTBASICADV.EXP.
Archery
Increased ranged damage:10%25%50%
Armorer
Reduces damage by enemies:5%10%15%
Offense
Increases hand-to- hand damage:10%20%30%
Diplomacy
Allows you to negotiate & reduces cost of surrender:20%40%60%
Logistics
Increases movement points:10%20%30%
Pathfinding
Reduces the movement penalty on rough terrain:25%50%75%
Scouting
Allows hero to see further by (Squares):246
Ballistics
Allows aimed shots at castle walls:122 + max dmg
Luck
Increases hero luck by:123
Estates
Increases daily gold income by:2505001000
Leadership
Increases morale by:123
Wisdom
Allows hero to learn higher level spells:345
Air Magic
Increases damage & reduces cost:Lower cost+ dmg+ max dmg
Earth Magic
Increases damage & reduces cost:Lower cost+ dmg+ max dmg
Fire Magic
Increases damage & reduces cost:Lower cost+ dmg+ max dmg
Water Magic
Increases damage & reduces cost:Lower cost+ dmg+ max dmg
Sorcery
Combat spells inflict extra damage:5%10%20%
Mysticism
Restores extra mana points per day:246
Intelligence
Increases maximum amount of spell points by:25%50%100%
Necromancy
% of enemies killed return as skeletons:10%20%30%
Learning
Increase hero's earned experience by:5%10%15%
Resistance
Increases the chance of resisting an enemy spell:5%10%20%