All heroes attain ability in the four primary skills—Attack, Defense, Spell Power, and Knowledge. Might oriented heroes, like Knights and Barbarians, will have their Attack and Defense skills advance more rapidly. Heroes studying magic, like Wizards and Warlocks, will more often gain Spell Power and Knowledge.
| SKILL | EFFECT | BASIC | ADV. | EXP. |
Archery![]() | Increased ranged damage: | 10% | 25% | 50% |
Armorer![]() | Reduces damage by enemies: | 5% | 10% | 15% |
Offense![]() | Increases hand-to- hand damage: | 10% | 20% | 30% |
Diplomacy![]() | Allows you to negotiate & reduces cost of surrender: | 20% | 40% | 60% |
Logistics![]() | Increases movement points: | 10% | 20% | 30% |
Pathfinding![]() | Reduces the movement penalty on rough terrain: | 25% | 50% | 75% |
Scouting![]() | Allows hero to see further by (Squares): | 2 | 4 | 6 |
Ballistics![]() | Allows aimed shots at castle walls: | 1 | 2 | 2 + max dmg |
Luck![]() | Increases hero luck by: | 1 | 2 | 3 |
Estates![]() | Increases daily gold income by: | 250 | 500 | 1000 |
Leadership![]() | Increases morale by: | 1 | 2 | 3 |
Wisdom![]() | Allows hero to learn higher level spells: | 3 | 4 | 5 |
Air Magic![]() | Increases damage & reduces cost: | Lower cost | + dmg | + max dmg |
Earth Magic![]() | Increases damage & reduces cost: | Lower cost | + dmg | + max dmg |
Fire Magic![]() | Increases damage & reduces cost: | Lower cost | + dmg | + max dmg |
Water Magic![]() | Increases damage & reduces cost: | Lower cost | + dmg | + max dmg |
Sorcery![]() | Combat spells inflict extra damage: | 5% | 10% | 20% |
Mysticism![]() | Restores extra mana points per day: | 2 | 4 | 6 |
Intelligence![]() | Increases maximum amount of spell points by: | 25% | 50% | 100% |
Necromancy![]() | % of enemies killed return as skeletons: | 10% | 20% | 30% |
Learning![]() | Increase hero's earned experience by: | 5% | 10% | 15% |
Resistance![]() | Increases the chance of resisting an enemy spell: | 5% | 10% | 20% |