Heroes learn spells by visiting castles that have Mage Guilds. Level 1 and Level 2 Spells are automatically learned when the Hero visits the castle. In order to learn higher level spells, a Hero must possess the Wisdom skill.
| Level 1 Spells | ||
![]() | Magic Arrow | Causes a bolt of magical energy to strike the selected unit (Power*10) |
![]() | Protection From Earth | Protects the selected unit, reducing the damage by 30% recieved from Earth spells |
![]() | Protection From Air | Protects the selected unit, reducing the damage by 30% recieved from Air spells |
![]() | Protection From Water | Protects the selected unit, reducing the damage by 30% recieved from Water spells |
![]() | Protection From Fire | Protects the selected unit, reducing the damage by 30% recieved from Fire spells |
![]() | Haste | Increases the speed of the selected unit by 3 |
![]() | Slow | Reduces the speed of the selected unit by 3 |
![]() | Stone Skin | Increases the defense of the selected unit by 3 |
![]() | Shield | Shields a selected unit, reducing the amount of damage by 15% from hand-to-hand attacks |
![]() | Bloodlust | Increases the hand-to-hand damage by 3 |
![]() | Curse | Causes the unit to inflict minimum damage |
![]() | Bless | Causes the unit to inflict maximum damage |
![]() | Dispell | Removes all spell effect from the unit |
![]() | Cure | Removes all negative spells and restores a small amount of HPs (Power*5) |
| Level 2 Spells | ||
![]() | Disrupting Ray | Reduces the defense of the selected unit by 3. May be applied multiple times. |
![]() | Lightning Bolt | Causes a bolt of lightning to strike the selected unit (Power*25) |
![]() | Precision | Increases the ranged attack of the unit by 3 |
![]() | Air Shield | Shields a selected unit, reducing the amount of damage by 25% from ranged attacks |
![]() | Visions | Gives a detailed info on the creature stack. Allows to determine, whether the stack is going to attack or join you. |
![]() | Blind | Blinds the unit, so it cannot move, and reduces it counterattack by half. |
![]() | Weakness | Reduces the unit's attack by 3 |
![]() | Death Ripple | Sends a death ripple that damages all living creatures. (Power*5) |
![]() | Cold Ray | Drains the body heat of the unit. (Power*20) |
![]() | Fortune | Increases the unit's luck by 1 |
| Summon Sprites | Allows you to summon sprites (Power*5) | |
| Level 3 Spells | ||
![]() | Holy Word | Damages all undead creatures. (Power*10) |
![]() | Earthquake | Randomly damages two sections in the castle walls. |
![]() | Fireball | Hits the unit and the adjacent cells with a fireball. (Power*15) |
![]() | Misfortune | Reduces the luck of the selected unit by 1 |
![]() | Animate Dead | Raises the killed undead units(Power*40) |
![]() | Mirth | Increases the unit's morale by 1 |
![]() | Cold Ring | Drains the body heat of any units adjacent tot the target location. (Power*10) |
![]() | Antimagic | Protects the unit from all 1 - 3 Level spells. |
| Level 4 Spells | ||
![]() | Counterstrike | Gives the unit one additional retaliation. |
![]() | Sorrow | Reduces the unit's morale by 1. |
![]() | Meteor Shower | Causes a meteor shower to rain down on the target and all adjacent units. |
![]() | Fireblast | Causes a huge blast of fire to damage the selected units. (Power*15) |
![]() | Prayer | Bestows a bonus to the attack, strength, and speed of the selected unit by 2. |
| Level 5 Spells | ||
![]() | Resurrect | Resurrects the unit (Power*40). |
![]() | Air Elemental | Summons Air Elementals (Power*3). |
![]() | Fire Elemental | Summons Fire Elementals (Power*3). |
![]() | Earth Elemental | Summons Earth Elementals (Power*3). |
![]() | Water Elemental | Summons Water Elementals (Power*3). |
![]() | Town Portal | Teleports the hero to the selected castle. |
![]() | Implosion | Inflicts massive damage to the unit (Power*70). |
![]() | Armageddon | Inflicts massive damage to ALL units (Power*40). |